class MarioWeap_FireFlower extends UTWeap_RocketLauncher_Content;

DefaultProperties
{
	Begin Object Name=FirstPersonMesh
		SkeletalMesh=SkeletalMesh''
		PhysicsAsset=None
		AnimTreeTemplate=AnimTree'WP_RocketLauncher.Anims.AT_WP_RocketLauncher_1P_Base'
		AnimSets(0)=AnimSet'WP_RocketLauncher.Anims.K_WP_RocketLauncher_1P_Base'
		Translation=(X=0,Y=0,Z=0)
		Rotation=(Yaw=0)
		scale=1.0
		FOV=60.0
		bUpdateSkelWhenNotRendered=true
	End Object
	SkeletonFirstPersonMesh = FirstPersonMesh;

	MaxLoadCount = 1;   

	WeaponProjectiles(0)=class'UTProj_Grenade'

}
